Aura mods are only obtainable from the Nightwave system store (and a special enemy not accessible until Titania's quest or arbys.) You can access Nightwave by clicking on the bottom right banner while in the navigation screen.You will eventually learn the general locations of the containers and hidden chambers they sleep in. you can only get the reward of the statue for the mission once a week and if its a Void orokin tower mission, (should be the majority, you’ll know if its a pristine white and gold tileset.) then proceed to become the ultimate box breaker, let no box stay unbroken. Void Mod containers are special, Earliest access is Mars Maroo's bazaar weekly ayatan statue missions.For spys you need all 3 terminals to get A B and C rewards, most essential mods are on C.Dark Sector Defense/survival and normal survival/defense will obtain most of the same mods.Pressure point, True steel, Organ Shatterer, Fury, Reach, 90% elementals, quickening and an applicable stance mods to the weapon. Hornet strike, barrel diffusion, 90% elementals, gunslinger,target cracker,pistol gambit Point blank, Tactical Pump, Shotgun spazz 90% elementals hells chamber Serration, point strike, vital sense, 90% elemental mods, Speed trigger, split chamber They are all great for new players but any aura will do (my personal favorite is speed holster) With high usage of redirection,and steel fiberĪura slot:energy siphon corrosive projection rejuvenation steel charge Vitality,Flow,Continuity,Streamline,Stretch,intensify So for Defense rewards Round 5=A Round 10=A Round 15=B Round 20=C Round 25=A again. So that means for each type of mission that when you complete an objective round you get a reward and start working towards the next one, and once you get the C reward it starts over at A again. ![]() Anyway the rotations come in a AABC order (with some specific exceptions).With B being the step brother no one wanted that comes around with nice gifts occasionally to attempt to convince you to like him. A is the most common and C the rarest.These missions all have 3 different reward pool rotations Alpha, Bravo and Charlie (ye bit me finger), which give different rewards. What are rotations you may ask well, endless missions IE survival, excavation, defense, interception, defecation, and infested salvage.Though many are locked behind B and C rotation rewards or alert missions (aura's are nightwave store exclusive with a few exceptions.) Starter essential mods to max are gotten mostly through normal mission completion rewards, or enemy drops.(as a trader I keep 5 cause you never know when something might shoot up in demand after a patch.) You should dissolve for endo over selling for credits. As far as excess mods goes, always keep at least a stack of one.Sometimes you get gold the rest of the time you get another fucking common) Transmuting is a decent gambling system to get new mods that said it’s completely random. Stay away from transmuting until you can be comfortable with throwing away credits (so basically after you've 8/10'd most of the mods i'ma list below.That said if you can't find a normal version, and need the extra power it’s fine to spend some of your endo to level up damaged mods to progress in the star chart). ![]()
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